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Technology and Innovation

Technologie et innovation




TechInn - ISSN 2399-8571 - © ISTE Ltd

Aims and scope

Objectifs de la revue

Technology and Innovation is multidisciplinary journal. Its objectives are : to analyze systems and scientific and technical paradigms ; study their innovation paths ; discuss the connections of technology to society but also to innovation, examine how innovation disrupts the functioning of organizations and companies nowadays and in the industrial past, study stakeholder strategies (enterprises, laboratories, public institutions, users) in the production, use and diffusion of new technologies, understand the systemics of these technologies and construct scenarios of their potential diffusion and application ; understand how innovation questions our categories of thought and upsets traditional knowledge mapping…and the meaning of innovation.

 

The journal welcomes articles from the following backgrounds : economy, management, history, epistemology and philosophy of techniques and innovation and design engineering.

 

Scientific Board

Laure MOREL (direction)
Université de Lorraine, Laboratoire ERPI
laure.morel@univ-lorraine.fr

 

Angelo BONOMI
CNR-IRCrES, Italie
abonomi@bluewin.ch

 

Sophie BOUTILLIER
Université du Littoral Côte d’Opale
Sophie.Boutillier@univ-littoral.fr

 

Pierre BARBAROUX
Centre de recherche de l’armée de l’air
pierre.barbaroux@ecole-air.fr

 

Romain DEBREF
Université de Reims Champagne Ardenne
romain.debref@univ-reims.fr

 

Camille DUMAT
Université de Toulouse INP-ENSAT
Lab. DYNAFOR INRAE-INP
camille.dumat@ensat.fr

 

Joelle FOREST
INSA de Lyon
joelle.forest@insa-lyon.fr

 

Sophie FOURMENTIN
UCEIV, Université Littoral Cote d’Opale
sophie.fourmentin@univ-littoral.fr

 

 

Nathalie JULLIAN
Université Picardie Jules Verne
Nathalie.pawlicki@u-picardie.fr

 

Pierre LAMARD
Université de Technologie
de Belfort-Montbéliard
pierre.lamard@utbm.fr

 

Didier LEBERT
ENSTA Paris
didier.lebert@ensta-paris.fr

 

Thomas MICHAUD
Cnam, Consultant
thomachaud@yahoo.fr

 

Sophie REBOUD
Groupe ESC Dijon-Bourgogne
sophie.reboud@escdijon.eu

 

Jean-Claude RUANO-BORBALAN
Conservatoire national des arts et métiers
jean-claude.ruano_borbalan@cnam.fr

 

Jean-Marc TOUZARD
INRA
jean-marc.touzard@supagro.inra.fr

 

Konstantinos P. TSAGARAKIS
Technical University of Crete, Greece
ktsagarakis@tuc.gr

 

Technologie et innovation est une revue pluridisciplinaire. Ses objectifs sont les suivants : analyser les systèmes et les paradigmes scientifiques et techniques, étudier leurs trajectoires d’évolution, discuter des liens de la Technologie à la société mais aussi de la Technologie à l’innovation, examiner comment les innovations bouleversent le fonctionnement des organisations et des sociétés aujourd’hui et dans le passé industriel, étudier les stratégies des acteurs (entreprises, laboratoires, institutions publiques, usagers) de production, d’utilisation, de diffusion des nouvelles technologies, comprendre la systémique de ces technologies et construire de scenarii sur leur potentiel de diffusion et d’application, étudier comment les innovations questionnent nos catégories de pensée et bousculent la cartographie traditionnelle des savoirs... penser le sens de l’innovation.

Elle accueille des articles en économie, gestion, histoire, sciences de l’information et de la communication, épistémologie et philosophie des techniques, ingénierie de l’innovation et design.

 

Conseil scientifique

Laure MOREL (direction)
Université de Lorraine, Laboratoire ERPI
laure.morel@univ-lorraine.fr

 

Angelo BONOMI
CNR-IRCrES, Italie
abonomi@bluewin.ch

 

Sophie BOUTILLIER
Université du Littoral Côte d’Opale
Sophie.Boutillier@univ-littoral.fr

 

Pierre BARBAROUX
Centre de recherche de l’armée de l’air
pierre.barbaroux@ecole-air.fr

 

Romain DEBREF
Université de Reims Champagne Ardenne
romain.debref@univ-reims.fr

 

Camille DUMAT
Université de Toulouse INP-ENSAT
Lab. DYNAFOR INRAE-INP
camille.dumat@ensat.fr

 

Joelle FOREST
INSA de Lyon
joelle.forest@insa-lyon.fr

 

Sophie FOURMENTIN
UCEIV, Université Littoral Cote d’Opale
sophie.fourmentin@univ-littoral.fr

 

 

Nathalie JULLIAN
Université Picardie Jules Verne
Nathalie.pawlicki@u-picardie.fr

 

Pierre LAMARD
Université de Technologie
de Belfort-Montbéliard
pierre.lamard@utbm.fr

 

Didier LEBERT
ENSTA Paris
didier.lebert@ensta-paris.fr

 

Thomas MICHAUD
Cnam, Consultant
thomachaud@yahoo.fr

 

Sophie REBOUD
Groupe ESC Dijon-Bourgogne
sophie.reboud@escdijon.eu

 

Jean-Claude RUANO-BORBALAN
Conservatoire national des arts et métiers
jean-claude.ruano_borbalan@cnam.fr

 

Jean-Marc TOUZARD
INRA
jean-marc.touzard@supagro.inra.fr

 

Konstantinos P. TSAGARAKIS
Technical University of Crete, Greece
ktsagarakis@tuc.gr

 

Forthcoming issues

Forthcoming papers

Journal issues


Recent articles

Research at the crossroads of design thinking and game or play
Stéphane Goria

It is common to study scientific production through bibliometric analyses. In this article, we propose to focus more specifically on research that revolves around both design thinking or an approach to design closely related to it, and on the game or the transformation of devices through gamification. To accomplish this, we have assembled an initial reference corpus by querying the title field of three international scientific resources (Google Scholar, Scopus, and Web of Science). This work has two objectives. The first is to estimate the evolution and distribution of research on these topics over the past 20 years. The second pertains to whether or not it is worthwhile to track this evolution through the sole indexing portal for international scientific works, Web of Science. We demonstrate, through the creation of a second corpus, that concerning research on these subjects, the Web of Science platform provides a fairly good overview of ongoing work, provided that a reference corpus is established by querying the abstract field, not just the title field.


Serious games and design thinking: a possible combinaison?
Julian Alvarez

This chapter presents two socio-technical systems that combine the use of serious games, especially digital ones, with design thinking. The aim of this approach is to test whether such a combination is possible. To this end, we conduct a comparative study of two serious games in which we were involved. Through a reflexive approach and by mobilizing surveys and field studies, the approach is not only feasible, but also allows for a good complementarity between game phases and design thinking. However, the way in which the game activity is conceived seems essential to achieve this. In fact, the strategy of combining these two phases is more effective than superimposing them.


From Design Thinking to Design Fiction
Thomas Michaud

Design thinking is a method of creativity based on empathy, storytelling and prototyping. These three characteristics are explained in particular by Tim Brown, one of whose books, Change by design (2009) is studied precisely in this article which seeks to establish a connection with design fiction, this new approach to design based on prototyping from of the science fiction imaginary. The Near Future Laboratory book The Manual of Design Fiction (2022) serves as a reference for analyzing the links between design fiction and design thinking. The Esoldat project is an example of design fiction whose function is notably to produce foresight. Science fiction and design thinking make it possible to extract the imaginary of organizations and create stories to optimize strategic discourse. Design fiction would therefore benefit from turning to design thinking methods to further improve a methodology oriented towards the implementation of innovation policies using the imaginary of experts, but also of organizational employees.


Building an Agile Design Thinking using the Customer Journey Map
Alaa HASSAN, Laure MOREL

Design Thinking (DT) is a problem-solving approach based on a collaborative process involving end-user feedback. This process consists of different steps with different iterations and changes over time. However, DT is still a linear method, which takes time to implement a solution and does not deal with the work organization within the team. To address the limitations of DT and to reduce the development time, this paper proposes the integration of agile method into journey map, which is one of DT tools used to analyze the user needs. The proposed approach was called Agile Design Thinking (ADT). The results show that journey map permits an agile management approach in DT. This integration ensures the user participation and enables an effective interaction between the user and the team, a rapid implementation of concrete solutions, and a fast reaction to the user appreciation. A case study was conducted on the well-being of elders at home to illustrate the implementation of the proposed ADT. This study was successfully carried out by students of IDEAS (Innovation et Design EvAlués par les uSages) master’s degree at the ENSGSI (Ecole Nationale Supérieure en Génie des Systèmes et de l’Innovation) engineering school.


Design dynamics for a technical object born of a pandemic: the singularities of the MakAir artificial respirator
Laurent CIAVATTI, Mathilde LANCELOT

On 17 March 2020, a team of researchers, managers and engineers joined forces to design a technical object considered essential at the time: an artificial respirator called MakAir, designed for the mechanical ventilation of patients suffering from pneumonia caused by the coronavirus 2019, which could develop into acute respiratory distress syndrome. This article describes and retraces the design dynamics of this innovative medical device, analysing it from the perspective of the three types of singularity that make it up: technical, socio-technical and contextual.


[FORTHCOMING] Digital Technologies and Information Inflation: A DICS Perspective
Jean-Louis Monino

The strategic importance of information in a country’s competitiveness and business management. In the knowledge society, economic information, which differs from other goods, is crucial to competitive advantage. Companies that access relevant information (market, legal, technological, etc.) before others can make more informed strategic decisions. With the massive increase in available data, business intelligence becomes essential for filtering and organizing this information. Integrating artificial intelligence (AI) into business processes requires a methodical approach, including the development of customized AI solutions, their integration with existing systems, and their use to improve or create innovative services that enhance the customer experience.


Charlie Brooker’s series Black Mirror : mirror dystopia or dystopian mirror?
Marilyn Lemery

Charlie Brooker’s Black Mirror series is a futuristic projection of new technologies whose primary objective is to improve our daily lives. The series examines artificial intelligence, digitalisation, gamification and robotisation of our daily lives, augmented reality and virtual reality. The mirror held up by Charlie Brooker is sometimes blackened, sometimes true to our reality. The series reflects the utopian intentions of the technologies implemented and shows to what extent human use reminds us of the dangers and highlights the dystopian side of all these new technologies when man appropriates or distorts them to serve his own interests. These works of anticipation, by hybridising the fictional and the real, reveal both the dystopian and the mirror aspects, allowing the viewer to engage in both a reflective and self-reflexive process.


[FORTHCOMING] Interdisciplinary model for designing adapted environments: case of the visually impaired elderly user
Estelle Guerry

This article reports on the research conducted during my PhD “Color in the visual environment: perception(s), reading(s), interpretation(s) and impact(s) on the elderly user. From the perspective of the lighting engineer (science and technology of lighting systems) and the color designer (applied art, design)”. Starting from the premise that maintaining the ability of older people to carry out their daily activities is an important lever for maintaining their quality of life, I have developed a new design method. It’s combines color design and lighting science and represents the beginning of a non-pharmacological strategy that leads to the design of environments adapted to the needs of older users with visual impairments. This study shows that this strategy can also be applied to cognitive disorders. This systemic approach is thus a driving force for a social innovation that breaks with current methods of care.


[FORTHCOMING] Remote working and innovation: The trust needed to invent new ways of working together?
Sandrine Virgili, Frédéric Bornarel, Hélène Delacour

Recent pandemics have forced most companies to experiment with remote working to varying degrees. Despite the exceptional productivity of employees in this crisis context and the desire of employees to continue working remotely, the most innovative companies are making a strong case for more face-to-face work. This movement, called ”return to the office" is seen as the only way to create effective collaboration in innovative teams. In this paper, we show that the „return to the office‟ argument is based on a narrow conception of face-to-face trust or affect-based trust, as the main driver of collaborative dynamics. On the contrary, drawing on trust and innovation management research, we emphasize that distance does not limit the production of effective trust for innovative teams. Moreover, we propose a new articulation between two forms of trust, swift trust and reflective trust, i.e., the “swift reflective trust”, to support a new hybrid way of working that fosters collaboration and innovation.


[FORTHCOMING] The French army’s Red Team program, a bet on the dysperformativity of science fiction
Thomas Michaud

The French army’s Red Team program consists of creating science fiction stories with the aim of anticipating conflicts that could threaten the territory by 2030-2060. Part of the trend of institutional science fiction, it is based on the capacity to arouse the cognitive strangeness dear to Darko Suvin and to create novum (imaginary technologies) vectors of difficulties, but also of solutions in the wars of the future. If certain novum have a performative function, the diegesis, that is to say the spatiotemporal environment of the story, takes on more of a dysperformative dimension. These stories seek to arouse the reaction of soldiers to imaginary dangers so that they implement strategies in advance to avoid their occurrence. Science fiction authors capture the unconscious of organizations and reveal their prophetic imaginaries. Innovism is also a true ideology pragmatically using the imaginary to question the established order and generate new ideas that are sources of creative destruction. The Red Team also brings the French army into a regime of historicity oriented towards the future, more than towards the battles of the past. Science fiction is also a paradoxical genre, involving a specific interpretation of reality and the future. It is therefore appropriate to question the advantages and possible disadvantages linked to the use of a paradoxical vision of the future in the development of an organization’s strategies aimed above all at efficiency and pragmatism.

Editorial Board

Editor

Dimitri UZUNIDIS
Research Network on Innovation, Paris
Dimitri.Uzunidis@univ-littoral.fr

 

Editors in Chief

Smaïl AÏT-EL-HADJ
Institut Textile et Chimique
Université de Lyon
smail.aitelhadj@itech.fr

 

Stéphane GORIA
Centre de recherche sur les médiations
Université de Lorraine
Stephane.goria@univ-lorraine.fr

 

Co-Editors

Camille AOUINAIT
Réseau de Recherche sur l’Innovation
camille.aouinait@gmail.com

Bertrand BOCQUET
Université de Lille
Bertrand.Bocquet@univ-lille.fr

Laurent DUPONT
ENSGSI-ERPI – Université de Lorraine
l.dupont@univ-lorraine.fr

Blandine LAPERCHE
Université du Littoral Côte d’Opale
Clersé
laperche@univ-littoral.fr

Cédric PERRIN
Université Évry Val d’Essonne
cp2002@orange.fr

Schallum PIERRE
Institut intelligence et données (IID)
Université de Laval
Canada
schallum.pierre@iid.ulaval.ca

Corinne TANGUY
Université Bourgogne Franche-Comté
corinne.tanguy@dijon.inra.fr

 


Charte éthique


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