@ARTICLE{10.21494/ISTE.OP.2023.0950, TITLE={Contributions and limits of science fiction to responsible innovation: The case of Ready Player One analyzed with the 5F grid}, AUTHOR={Raphaële Bidault Waddington, }, JOURNAL={Technology and Innovation}, VOLUME={8}, NUMBER={Issue 2}, YEAR={2023}, URL={https://www.openscience.fr/Contributions-and-limits-of-science-fiction-to-responsible-innovation-The-case}, DOI={10.21494/ISTE.OP.2023.0950}, ISSN={2399-8571}, ABSTRACT={Audio-visual science fiction has recently gained a growing interest from innovation practices and communities. This is because they present, with a high level of detail, innovative technologies, all whilst softly spreading the idea of their existence into society (KIR 10). Through analyzing Steven Spielberg’s Ready Player One (2018), a film that is particularly relevant in this matter, and metaverse technologies, this article aims to verify the quality and level of responsibility of innovations displayed in the film. The audit is based on the 5F grid (five focus) which covers the different levels, beyond that of artefacts and uses, on which responsible innovation must position itself, define its purpose and demonstrate its real value. The diagnostic shows important shortcomings behind the film’s fascinating spectacle, and recalls how fiction and entertainment are also instruments of power. In conclusion, the 5F grid proves to be a useful canvas to complete and make more robust an innovation approach inspired by science-fiction, all while facilitating the input of other disciplines such as foresight, design and anthropology, which is also currently inspiring innovation practices.}}