@ARTICLE{TBA, TITLE={[FORTHCOMING] Wargaming, a serious war game practice, simulation and digital technology opportunities}, AUTHOR={Stéphane Goria, }, JOURNAL={Technology and Innovation}, VOLUME={}, NUMBER={Forthcoming papers}, YEAR={2024}, URL={http://www.openscience.fr/Wargaming-a-serious-war-game-practice-simulation-and-digital-technology}, DOI={TBA}, ISSN={2399-8571}, ABSTRACT={The professional or semi-professional practice of wargames is called wargaming. It encompasses numerous forms of war simulation that share the commonality of being serious games based on data derived from the field and/or aimed at collecting new data. Their use can be educational, preparatory for planification, exploratory, or prospective. Wargame can be played in a physical or computerized format, or even in a hybrid form combining these alternatives. Drawing on a literature review on this subject, this article aims to shed light on the different categories of wargames practiced by the military, as well as the advantages, disadvantages, and risks of physical wargames compared to digital ones.}}