@ARTICLE{10.21494/ISTE.OP.2022.0814, TITLE={What is making into play? The design of a playful application based on a cartoon.}, AUTHOR={Gilles Brougère, }, JOURNAL={Educations}, VOLUME={6}, NUMBER={Issue 1}, YEAR={2022}, URL={http://www.openscience.fr/What-is-making-into-play-The-design-of-a-playful-application-based-on-a-cartoon}, DOI={10.21494/ISTE.OP.2022.0814}, ISSN={2632-590X}, ABSTRACT={During a research on the conception of a cultural product intended for the children (a comic strip and the cartoon which was adapted from it), we studied an application derived from the same universe, promotional tool ordered by the co-producing television channel. We analyzed the place of the action proposed to the child through various devices considered as interactive, including the game, as well as the discourses produced by the designers. Despite the central place given to it, the game is only a limited element of a logic of participation of the child in the universe in order to capture him. The game appears as a parenthesis that must not call into question the logic of the cartoon that largely guides the development of the application. It appears as a different way of viewing a cartoon. Beyond this example, it is a question of showing the tension between the content of the game and what makes the game a game, the relationship that we maintain with the content. The fixation on the content leads to limiting the dimension of the game itself.}}